Technology latest news

Just another technology weblog

SAN FRANCISCO (AFP) - A deadline for Take-Two Interactive Software shareholders to agree to a buyout by video game giant Electronic Arts has passed with neither firm commenting on the takeover bid's fate.

EA took its two-billion-dollar offer directly to Take-Two shareholders after the board of directors rejected the bid, saying it undervalues the company behind blockbuster video games including the hot “Grand Theft Auto” franchise.

EA set Friday as the expiration date for its offer to buy shares of Take-Two stock for 26 dollars each. Take-Two shares were priced slightly above that amount in after-hours trading.

“There is nothing going on right now,” Take-Two spokeswoman Meg Maise said when asked about the status of the bid Friday afternoon. “It is in (EA's) court.”

EA did not return AFP requests for comment.

Take-Two's board refused to even discuss a takeover with EA prior to the April 29 launch of “Grand Theft Auto IV: Liberty City Stories,” which tallied a record-breaking 500 million dollars in sales in its first week.

The “GTA” franchise is as controversial as it is popular because of its violence. Players score points with acts such as carjacking and killing prostitutes or police officers.

Analysts credit “GTA: IV” with causing US video game software sales to surge to 1.23 billion dollars in April as compared to 839 million dollars during the same month a year earlier.

“GTA: IV is one of the fastest-selling titles in video games history,” NPD analyst Anita Frazier said in a written release.

While EA maintains it factored the predictable success of “GTA: IV” into its offer, analysts believe the game's superstar performance puts pressure on the world's largest video game maker to up the ante.

Take-Two might have additional leverage due to a freshly announced deal with Universal Pictures to have its “Bioshock” video game made into a movie directed by Gore Verbinski, who directed the “Pirates of the Caribbean” trilogy.

“Bioshock” features morally-disturbing choices and genetic weaponry and has reportedly sold more than two million copies since it was released last year by 2K Games, a studio owned by Take-Two.

A “Bioshock” game sequel is slated for release next year.

DENVER (Billboard) - When Clear Channel wanted to launch a format-free Internet radio station called erockster, executive VP/head of online music and radio Evan Harrison turned to his old friend Eric Szmanda for ideas. Best known for playing Greg Sanders on the hit series “CSI: Crime Scene Investigation,” Szmanda at first seems like an unlikely choice for leading such a major initiative at the world's largest radio broadcaster.

But Szmanda's music background goes far deeper than your typical actor-turned-DJ. He's a former marketing rep at music company BMG, where he met and worked with Harrison; served as a music consultant on the movie “Life as a House”; and is a frequent club promoter through his side company Doop.

Billboard caught up with Szmanda to discuss his thoughts on Internet radio.

Q: Clear Channel isn't exactly well known for letting DJs do their own programming. Was that a concern for you when starting erockster?

Eric Szmanda: I was obviously super nervous about working for Clear Channel. If it wasn't for Evan I probably wouldn't be doing this. But I always loved the idea of working with the system to do something cool rather than just complaining about the system all the time. Even though we work with Clear Channel, we're not them. We're geared to give artists a chance to be heard, whether it be talking about music or playing live concerts or broadcasting multiple tracks off a record. It's not just playing one single.

Q: How much are you directly involved in the music programming?

Szmanda: All the music has been selected by me and our team. For the launch at Coachella (the Southern California music festival), we had three weeks to build our entire library from scratch and build out our Web site … We didn't have any experience in radio. We don't know how the (radio) system works. Right now, we're working through some glitches because we have no idea what we're doing when it comes to programming. We don't want you to hear the same song every three hours.

Q: How is erockster different from what is heard on Clear Channel every day?

Szmanda: There are things you're not going to hear on erockster, which is basically the stuff you've heard enough of. There are some great hits which are hits for a reason, but they're going to be spaced out. You're going to hear the B-sides from them, remixes, mashups, a full concept album sometimes. We want to always be evolving the playlist. For us, heavy rotation is like once a day.

Q: Does your celebrity as an actor help erockster at all?

Szmanda: I'm trying to play down my involvement as much as possible. There are other actors out there who shall remain nameless who have radio shows out here in L.A. that if I saw their name on a flier advertising them playing a party, I wouldn't go. I don't want to be talking on the radio show. I just want to be the mediator between the listener and the artist. I'd like to think that all the work I did at BMG 12 years ago was kind of preparing me for this.

Q: Any plans to add new features to erockster?

Szmanda: We're going to be building our on-demand library by going directly to labels and management and working out deals where music will be available whenever people want it. That's the direction Internet radio is going, just like TV. That's what's going to keep people coming back for more. There's definitely another step involved in this, but I'm not going to talk about it yet.

Reuters/Billboard

In late 2004, the idea of city-wide Wi-Fi networks was electric. These metro-scale Wi-Fi networks would cross the chasm of the digital divide by bringing affordable broadband to low-income parts of major cities, and broadband of any kind to marginal neighborhoods, small towns, and largely rural counties. In mid-2008, the juice has drained out; yesterday, the last of the three major independent city-wide Wi-Fi network builders, MetroFi, said they're pulling the plug. EarthLink, another of the large providers, had already given notice of their exit in August 2007, and filed suit this week to remove the equipment for their flagship Philadelphia network. (Kite, a provider mostly in the Southwest, abandoned their Wi-Fi networks starting in early 2008.)

MetroFi predates the muni-Fi movement, having being founded in the early part of the century when broadband penetration via cable and DSL was still modest in many parts of the U.S., prices were high, and current and future speeds were low and expected low. Wi-Fi could compete admirably against these wired networks, it was thought, and against the weak first wave of third-generation (3G) cellular, on price, speed, and availability.The incumbents don't stand still, and Wi-Fi, designed for interiors, didn't scale well. While it turns out to be possible to build a large-scale seamless Wi-Fi network that delivers from 1 to 4 Mbps of service outdoors to a laptop, and indoors through a $100 to $200 signal booster, it also proved true that a provider needed two to three times the number of Wi-Fi nodes across a city to achieve those speeds than was estimated when networks were largely bid out in 2005 and 2006. If you budgeted for 20 to 25 nodes per square mile and need nearly 50 of these multi-thousand-dollar transceivers, it's hard to imagine how that affects the bottom line. USI Wireless, which biult Minneapolis's network, appears to be the only firm that got the numbers and engineering to add up for them so far.

Meanwhile, AT&T, Sprint Nextel, and Verizon Wireless all moved their 3G networks into the next generation, with speeds they peg at 600 Kbps to 1.4 Mbps for average downstream rates, with higher peak rates. That's what they say, but I just tested a new Sprint USB modem in my office–nestled inside a building–and crossed 2 Mbps for sustained downloads quite easily. True, the 3G services have 5 GB monthly combined upstream and downstream limits (except Sprint), and cost $60 per month with a two-year contract. But they're there, and they seemingly deliver. WiMax and the widely committed Long Term Evolution (LTE) standard for cellular network evolution will bring even higher speeds over the next 2 to 4 years, rivaling today's fast wired broadband.Wi-Fi was ahead of its time for city-wide deployment: In 2004, it seemed like the best choice because everyone had or could easily get an adapter; no one owned the spectrum; and the cost of broadband was high, unevenly available, and not clear how much better it would get. It's a lot different in 2008, which relegates municipal Wi-Fi to more of a niche market, perhaps, oddly enough, as a good outdoor-only technology for purely municipal purposes.

SAN FRANCISCO - Classified ad Web site Craigslist is denying online auctioneer eBay’s allegation that it unfairly diluted eBay’s stake in it and says its board was acting to protect the company.

Craigslist, based in San Francisco, filed a response in Delaware’s Court of Chancery on Thursday to the lawsuit eBay filed last month.

The filing says founder Craig Newmark and Chief Executive Jim Buckmaster did some of the things eBay sued over, like creating a new shareholder rights agreement. But it said those moves are protected by laws that give directors discretion to act in their company’s best interest.

Craigslist filed a countersuit this week in state Superior Court in San Francisco alleging the online auctioneer broke state and federal antitrust laws.

San Jose, Calif.-based eBay, owns a 28 percent stake in Craigslist.

SAN FRANCISCO (Reuters) - For years, video games have been blamed for turning kids into idle layabouts who only venture off the couch to fill up on potato chips and soda.

Nintendo Co Ltd (7974.OS) now aims to shatter that image with a game that aims to get players off the couch and lead them to stretch, shake and sweat their way to a healthy life.

“Wii Fit,” which arrives on U.S. store shelves on Monday, is expected to draw new customers to Nintendo's wildly popular Wii video game console.

It is forecast to be the industry's latest blockbuster game after last month's “Grand Theft Auto 4,” the criminal action title that racked up $500 million in global sales in one week.

“They'll sell everything they can manufacture,” said Signal Hill analyst Todd Greenwald. “It extends the life cycle of the Wii a little bit and gets people to go out and buy another game from Nintendo.”

The Wii has proven to be the runaway hit of the video game industry, thanks to its easy-to-learn motion-sensing controller, simple games and low price.

U.S. consumers bought 714,000 Wiis in April, nearly double the sales of Microsoft Corp's (MSFT.O) Xbox 360 and Sony Corp's (6758.T) PlayStation 3 combined.

At the other end of the spectrum from “Grand Theft Auto 4,” “Wii Fit” coaches players through more than 40 exercises that range from tightrope-walking to yoga stances to push-ups.

The $90 game comes with a shoulder-width “balance board” that senses tiny shifts in a person's posture and is used to control a cartoonish character on the TV screen.

It is shaping up to be the latest in a string of hits for the Osaka, Japan-based company, which has tapped a rich vein of previously undiscovered mass-market interest in gaming with the Wii and titles like “Wii Play.”

“Wii Fit” has sold more than two million units in Japan since its launch late last year, and Nintendo says interest is “strong” in Europe, where it went on sale last month.

In its fourth fiscal quarter ended in March, Nintendo saw its profit jump 60 percent from a year earlier. The company is counting on “Wii Fit” to help drive growth this quarter.

Nintendo is banking that the United States, a country whose increasingly overweight population never met an exercise craze it didn't like, will be prime territory for “Wii Fit.”

“The preorders were very strong across the market, really showing the breadth of demand for the product,” Cammie Dunaway, executive vice president of sales and marketing for Nintendo of America, told Reuters.

“We're finding people ranging from core gamers excited about this as new piece of innovation, to people who have never considered a video game,” Dunaway said.

The interactive nature and possibility of new games and features down the road may help “Wii Fit” avoid the fate of the innumerable health fads whose appeal fades after a few months.

“It is a perfect intersection of entertainment with health and fitness and I don't think anyone's been able to pull that off,” said Geoff Keighley, host of “GameTrailers TV.”

It is the latest idea to spring from the head of Shigeru Miyamoto, the legendary game creator behind Nintendo's most valuable franchises, including its “Mario” and “Zelda” titles.

Often dubbed the Walt Disney of video games, Miyamoto has a knack for crafting mega-hit games out of mundane activities such as gardening (Pikmin) and dog ownership (Nintendogs).

The seeds for “Wii Fit” were planted four years ago, before the Wii had even been developed, when Miyamoto went on a diet and started graphing his daily weight. He began thinking about a game that would let people track their own body mass.

“We couldn't decide on what the next step would be and work came to a virtual standstill,” Miyamoto said in an interview on Nintendo's Web site. “Until, that is, a staff member bought two scales, and found that it was pretty good fun to step on both of them at once and try to balance on them evenly.”

“I don't think Wii Fit's purpose is to make you fit. What it's actually aiming to do is make you aware of your body.”

(Reporting by Scott Hillis, editing by Richard Chang)

This was a big IT news week, with the massive earthquake in China on Monday showing once again the role that the Internet plays in connecting us all, in good times and bad, and the importance of telecommunication, particularly for rural areas. HP opened the week with word that it is buying EDS. And the Microsoft-Yahoo saga was back in headlines, thanks to investor Carl Icahn, who hasn't enjoyed a good proxy fight lately and so decided to try to shake up Yahoo's board.

1. Update: HP to buy EDS for $13.9B: Hewlett-Packard is buying IT outsourcer Electronic Data Systems for US$13.9 billion, in a deal that drew mixed reactions from customers and analysts alike. Some lauded the move, saying it makes a lot of sense, and others were left scratching their heads wondering why HP would make such a move now, given the state of the economy, and whether the combination will be as potent as HP CEO Mark Hurd insists it will be. Everyone seemed to agree that if the deal passes regulatory scrutiny and goes through– and there's no suggestion it won't– at the least it will keep IBM on its toes.

2. Icahn takes on Yahoo board; Update: Yahoo tells Icahn that its own board knows best: Investor Carl Icahn scooped up about 59 million shares and share-equivalents of Yahoo in the past couple of weeks, then put together a group of 10 buddies he proposes should replace all of Yahoo's board of directors. He spelled out his dismay that Yahoo rebuffed Microsoft's acquisition attempt in a snippy letter to Chairman Roy Bostock. Bostock responded with a stern missive, telling Icahn “unfortunately, your letter reflects a significant misunderstanding of the facts about the Microsoft proposal and the diligence with which our board evaluated and responded to that proposal.” It also sought to remind Icahn that “there is currently no acquisition offer on the table from that company or any other party.” Even so, Yahoo has been “crystal clear” that it will “consider any proposal… that offers our stockholders full and certain value.” Microsoft bid $44.6 billion for Yahoo on Feb. 1, but withdrew the offer on May 3 when the two companies couldn't agree on financial terms.

3. Big quake takes out mobile network in Chengdu, Did Twitter beat media with earthquake news? and Telecom: Nice to have or basic necessity?: A 7.9 earthquake (initially reported as 7.8) on the Richter Scale shook Sichuan province in China on Monday, hitting the city of Chengdu and outlying regions particularly hard. The mighty quake– the largest in China in three decades– knocked out mobile-phone service in some areas for a time, underscoring how vulnerable communication systems are in times of disaster, and yet how critical they are. The earthquake also highlighted the role that online social-networking communities can play in getting news out, with Beijing-based Twitter users among the first to post word that the ground was shaking. Initial media reports also were out of Beijing, some 1,500 kilometers from the epicenter, which experienced a 3.9 earthquake just after the major Sichuan temblor, which led to some immediate confusion about what was going on. By week's end the official death toll was 21,000, with at least 14,000 victims still buried in rubble. Some 4,400 aftershocks– and still counting– had been recorded.

4. CBS to buy CNET Networks for $1.8 billion: U.S. broadcasting company CBS bid $1.8 billion cash to snap up CNET Networks, the online media company that owns the news.com and TV.com domains, along with other Internet brands. The deal has yet to be approved by shareholders. CNET's largest shareholder, investment fund Jana Partners, has been engaged in a battle to replace board members and management. The premium-priced deal is expected to close in the third quarter.

5. Adobe refreshes Flash player: Adobe Systems asserted its dominance in the RIA (rich Internet application) arena with an update of its Flash Player technology released to developers through the company's Adobe Labs site. Code-named Astro, Flash Player 10 will be generally released later this year. It features custom filters and special effects capabilities that developers have clamored for, and is considered a “competitive response” to Microsoft's Silverlight technology and Sun's JavaFX platform.

6. Widespread iPhone outages fuel 3G rumors: AT&T limited iPhone sales to one per customer this week, but that assumes that shoppers can find a store that actually still has iPhones available. O2 ran out of the wildly popular Apple smartphones in the U.K., and Macworld called Apple stores all over the country to see where iPhones can be found and didn't have much luck either. Apple's online stores in the U.S. and U.K. were out as well. Reporters did find a few AT&T stores that were carrying both the 8G-byte and 16G-byte models. The shortage fueled speculation that an updated version of the iPhone– possibly the hotly anticipated 3G model– will hit stores soon.

7. Windows coming on dual-boot OLPC: The One Laptop Per Child Project and Microsoft have teamed to deliver a dual-boot XO laptop in August or September (to the certain dismay of open-source advocates and some developers). The low-cost dual-boot XO will have the Linux-based Sugar OS as well as a stripped-down version of Windows XP.

8. Bogus Grand Theft Auto IV contains Trojan: A reminder that if a deal seems too good to be true you should take a pass– hundreds of people who were desperate to get a copy of the insanely popular “Grand Theft Auto IV” thought they were getting free copies of the game at peer-to-peer networks. But what they got instead was a Trojan program in bogus game files, stuck there by hackers. The popularity of the game, coupled with the number of people lured by free downloads of something they badly want, but either can't find in stores or don't want to pay for, “could bring mayhem to the Internet,” said John Safa, chief technical officer at DriveSentry.

9. NASA moves to save computers from swarming ants: As further proof that insects will inherit the earth, ants are now going after computers in Gulf Coast counties in Texas. Ants have short-circuited home and business computers, shutting down systems at companies and leading the Johnson Space Center to call in ant-killing experts to keep the bugs out of critical systems. “These ants are raising havoc,” said Roger Gold, a professor of etymology at Texas A&M University. “They're foraging for food and they'll go into any space looking for it. In the process, they make their way into sensitive equipment.” Tom Rasberry, owner of Budget Pest Control in Pearland, Texas, has been fighting the ants since 2002 to such an extent that the insects are known as “Crazy Rasberry.” The space center has called on his expertise, as have companies that have ant infestations in computers. “If you open a computer, you would find a cluster of ants on the motherboard and all over,” he said. “You'd get 3,000 or 4,000 ants inside… They'll wipe out any computer.”

10. IT spending steady and strong for 2008, survey says: IT spending is holding steady so far this year, despite lingering worries about the U.S. economy. A survey of 1,000 IT pros by Enterprise Management Associates found that three-fourths of them expect that their budgets won't be trimmed this year, with 55 percent saying they plan to increase IT spending. Among market segments, 60 percent of those surveyed whose companies are in security say that their IT spending is going up, while two-thirds in high-tech reported bigger budgets this year.

Players of Disney video games on the Nintendo DS now have their own avatar-based online community. On Thursday, Disney announced that its DGamer community is now available, along with the Nintendo DS version of The Chronicles of Narnia: Prince Caspian.

DGamer is the first online community developed just for players of Disney video games, and players interact through the Nintendo Wi-Fi Connection and the DGamer Web site. The community will be available at no additional cost for owners of DS games from Disney, and it will launch internationally next year.

Unique 3-D Avatars

Graham Hopper, executive vice president and general manager of Disney Interactive Studios, said the community was “built around the vision to connect Disney video-game fans in a secure, fun environment.” He added that it is the “the first integrated online community of its kind” to offer this service on multiple platforms.

Hopper also noted the importance to the Disney brand of creating “unique experiences” for its customers and for parents to “feel confident that the community is secure for their kids.”

Using the community-technology platform of Disney.com, DGamer lets users create a unique 3-D avatar and a persistent profile. The avatar can be costumed from a variety of eyewear, hats, outfits and accessories, including, of course, costumes from a selection of Disney characters. These include Buzz Lightyear, Tinker Bell, and Mickey Mouse ears.

In addition to chatting and looking at others' profiles, users can also earn “honors” when they have completed various game-based missions. Honors can give users access to unlock special gear for their avatars, which also can be transferred between the DGamer Web site and the DGamer feature in DS games. The company gave the example of a player being able to unlock Prince Caspian character costumes.

Parents' Role

Disney also noted that parents are being encouraged to take an active role in the DGamer community. Using parental controls, they can indicate the level of interactivity that their kids should be able to have at their age.

For instance, there are three chat levels. The most restricted level is a predetermined list of words and phrases called “Speed Chat,” with the other levels being a modified free-form called “Speed Chat Plus” that blocks inappropriate or suggestive phrases or words, and, finally, an Open Chat. Open Chat requires the user to exchange a True Friend Code outside the DGamer environment.

Mike Goodman, an analyst with industry research firm Yankee Group, noted that game publishers are becoming more active in community-building, as social gaming becomes a larger part of the overall experience.

JupiterResearch's Michael Gartenberg agreed, pointing out that publishers increasingly are looking to provide communities, even for free, as a way to capture attention and solidify their customer base.

PHILADEPHIA - Cable operators are riding high heading into this year’s industry trade show, which kicks off this weekend.

After a dismal 2007 in which their shares took a big pounding, cable is seeing a rebound as Wall Street put more weight on their gains in high-speed Internet and digital voice rather than focusing mainly on their traditional video services.

Year-to-date, industry leader Comcast Corp.’s shares are up 21 percent after falling 57 percent in 2007. The stock rose 8.6 percent the day that the Philadelphia-based company posted a 23 percent increase in first-quarter operating profit despite losing 57,000 basic video subscribers; its new Internet, phone and digital video subscribers has made up the difference, and more.

Time Warner Cable Inc. shares are up 10 percent so far this year, recovering from a 33 percent freefall last year, while Cablevision Systems Corp.’s stock rose 2 percent after declining 14 percent in 2007.

For the most part, the slowing economy didn’t seem to take much of a bite. Cable companies added more double- and triple-play customers — people who bought two or three bundled services at lower rates than they would have paid a la carte.

“In the face of an uncertain economy, we’re growing,” said Kyle McSlarrow, chief executive of the National Cable and Telecommunications Association, host of the 2008 Cable Show in New Orleans.

With features like unlimited domestic phone calls, cable companies have continued to take business away from rivals such as Verizon Communications Inc., which lost 3 million residential lines for traditional phone service in the first quarter, with total home lines down 11 percent from 2007. Verizon added 263,000 net new FiOS TV and 262,000 FiOS Internet subscribers.

Peter Stern, chief strategy officer of Time Warner Cable, said the business has changed.

“If you looked at us about 10 to 12 years ago, 100 percent of our revenues were derived from analog video. If you look at the business today, almost 50 percent of our revenues are now derived from businesses beyond that of analog video,” he told The Associated Press.

This year, cable hopes to continue building this diversity. They’re adding more high-definition content, ramping up Internet speeds and working on standardizing systems where customers can use the same cable box or devices such as digital video recorders regardless of operator.

It helps that the largest operators recently pulled the plug on an uncompetitive cobranded cell phone venture with Sprint Nextel Corp. called Pivot.

Instead, Comcast, Time Warner and Bright House Networks have joined forces with Sprint, Clearwire Corp., Intel Corp. and Google Inc. to develop a national high-speed WiMax wireless network where cable will gain more control over the wireless product.

Time Warner, the nation’s second largest cable operator, doesn’t see an urgent need to add mobile Internet to its product line, Stern said. But the Sprint-Clearwire investment is a hedge against the possibility that wireless will become more important to cable’s competitiveness.

Instead, Time Warner is hot on switched-digital technology, which sends viewers only the channels they choose to watch, to make space for more high-definition channels. Stern said nearly half of Time Warner’s cable system uses switched digital and by year’s end, it will be in a “significant majority” of divisions.

Cable operators will also move more analog channels to the digital tier this year to free up space, which could upset consumers on the basic tier because they’ll have to upgrade to the digital package to watch the same shows.

By the end of the year, Time Warner plans to offer 100 HD channels in New York City, where Verizon has applied for approval to offer FiOS TV. FiOS is a threat to cable because its fiber-optic lines go all the way to the home and provide better picture quality and higher Internet speeds. In contrast, cable runs fiber lines to a neighborhood node, then uses coaxial cable into the home.

Comcast currently offers 500 high-definition movies, shows and channels and expects to hit over 1,000 by year’s end. The cable operator is betting on volumes of HD content to keep phone and satellite TV companies from taking away video customers in markets where they compete.

The industry as a whole is ramping up its deployment of a software called Tru2way that would standardize its systems so consumers can use the same set-top box, DVR and other devices with any cable operator for two-way services — such the on-screen TV guide and video on demand.

Dr. Paul Liao, chief technology officer for Panasonic Corp. of North America, said the company is on track to unveil this fall a 42-inch and a 50-inch plasma HD-TV that are compatible with Tru2way.

He said Panasonic is developing a multi-room DVR that would let viewers, for example, pause a show on a DVR in the living room and continue watching it in a different room because the devices all communicate with each other. While other multi-room DVRs are available already, they largely won’t work across different cable operators, and Panasonic’s will, Liao said.

Cable companies also expect to pick up their Internet speeds, with Comcast deploying Docsis 3.0 technology in 20 percent of its market by year’s end. That technology enables speeds over 100 megabits per second — compared to the more common 6 Mbps or higher for cable customers today. Faster speeds come in handy as consumers gravitate toward watching and sharing video over the Internet.

Time Warner said it’s testing Docsis 3.0 in several market and plans deployment in 2009, though Stern said it appeals mainly to Internet “enthusiasts” and businesses.

Still, it gives cable a competitive edge.

“The whole game is about differentiation,” said Vijay Jayant, an analyst with Lehman Bros.

San Francisco - Looking to sharpen its business focus, Compuware this week launched its “Compuware 2.0″ campaign, which is being characterized by the 35-year-old software tools vendor as a rebirth of the company.

With Compuware 2.0, the company will evaluate its product list and emphasize business value in its solutions. “There's a marketing component [to Compuware 2.0], but in its simplest for [it is] a recommitment in the focus,” on economic value for customers, said Jason Vines, senior vice president and chief communications officer at Compuware.

The goal of Compuware 2.0 is corporate growth; the company has been growing at about 10 percent per year and remains profitable, but that has not been enough, according to Vines. A higher corporate profile also is sought.

“Beyond our client base, we're not that well-known even though we've been around for 35 years,” Vines said.

Compuware officials will deploy the “chasm” process to drive economic value from its products. Resources will be put behind product areas where Compuware is competitive or better. But some solutions will be discontinued, such as the OptimalJJava development environment. OptimalJ has been lacking in that is has not offered repeatable processes at different user sites.??

“We are supporting it with our current clients; we are not going beyond [this base of user],” said Vines.

As part of Compuware 2.0, the company plans to focus more on IT services and leverage its Vantage offering for service management. More resources will be devoted to the company's ChangePoint software for IT portfolio management as well. Compuware will emphasize products like Covisint, which is a SaaS-based collaborative portal that will be the subject of an upcoming IPO.

Additionally, Compuware is citing differentiation with its products in the quality assurance testing space including QADirector, TestPartner and Optimal Trace.

The company has no plans to de-emphasize the mainframe platform as part of Compuware 2.0.

Also part of Compuware 2.0 is a new logo and company tagline: “We make IT rock around the world.”

PHILADELPHIA - Former satellite TV provider EchoStar Corp. on Sunday will demonstrate its first product for cable companies at the industry’s trade show: a unit that can tune in television and act as a cable modem.

The SlingModem, made by Sling Media Inc., which is owned by EchoStar, will combine modem functions with its popular Slingbox, which lets users watch broadcast, cable or satellite TV shows on any Internet-connected device such as laptops or cell phones, even when they’re away from home.

For instance, it lets someone who subscribes to cable catch an HBO special on his laptop while he’s on a business trip in Japan.

The unit, to be sold through cable companies, at least initially, was first announced in January at the Consumer Electronics Show in Las Vegas.

EchoStar, which recently spun off satellite TV provider Dish Network Corp. to focus on its equipment sales business, plans to unveil more cable products later in the year.

It will be EchoStar’s first time to exhibit at the 2008 Cable Show in New Orleans, hosted by the National Cable and Telecommunications Association.