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SAN FRANCISCO (AFP) - “Grand Theft Auto IV” hits streets on Tuesday and is expected to race into record books as the fastest-selling video game ever despite being tailed by critics condemning its violent themes.

Rockstar Games is predicted to sell at least six million copies of “GTA IV: Liberty City” in its first week, with die-hard fans eager to play the game in which triumph depends on acts such as carjacking, gambling and killing.

“This is going to be the game of the year,” video game industry analyst Edward Woo at Wedbush Morgan Securities told AFP.

Rockstar Games and its GTA franchise are a focal point for critics that fear violence in video games warps the minds of young players and turns them into real-world thugs or killers.

The Entertainment Software Rating Board (ESRB) stamped a “Mature” label on GTA: IV banning US retailers from selling the game to anyone less than 17 years old.

The game's rating includes a warning it contains “intense violence, blood, strong language, strong sexual content, partial nudity and use of drugs and alcohol.”

Game play includes simulated sex with prostitutes and drunken driving.

The ESRB and the National Institute on Media and the Family are urging parents to vigilantly check ratings on games for their children.

“With the latest installment of the Grand Theft Auto series…parents need to be reminded to make sure their kids are playing games appropriate for their age and level of maturity,” says a joint statement released Friday.

“It is critical that parents consider the assigned rating carefully.”

Despite perceptions that video gamers tend to be children, industry statistics indicate typical players are more than 30 years old.

“People think video games are for kids and they're not anymore,” said Woo.

While concerns about violent games breeding criminals remain strong, US national statistics show that violent crimes by children have been on the decline for years while video game play has rocketed.

“If there is this big causal trend you would expect to see a large leap in violent crime among kids, but there is not,” said Mia Consalvo, an assistant professor specializing in video game research at Ohio University.

Rockstar unintentionally made it easy for critics by patching over instead of removing a raunchy mini-game crafted into the software of the prior GTA title, according to Consalvo.

Hackers figured out how to unlock the game with a “Hot Coffee” modification that spread quickly on the Internet. An ESRB probe cleared Rockstar of wrongdoing but resulted in the game being re-rated adults-only.

GTA's appeal is fueled by a captivating story line and an open-world format that lets players go where ever they wish in a virtual New York City area, according to Woo.

Most video games are “linear” in that characters move along pre-programmed paths in animated worlds.

“Instead of just watching a movie and being fed the story you can can go another way and the movie goes in that direction,” Woo said of the freedom players get to roam about in open-world games.

“That is what people want; more interactive entertainment rather than watching a TV show.”

The blend of controversy, innovative play, and compelling story along with the momentum of a series started with the release of the first GTA game in 2004 create a “perfect storm” around the franchise, Consalvo said.

By Friday word spread that a pirated version of GTA: IV was loose on the Internet.

Rockstar declined to comment for this story. Rockstar is owned by Take-Two Interactive, a New York City firm that is a takeover target of the world's largest videogame maker Electronic Arts.

Take-Two rejected a two-billion-dollar offer from EA and delayed talk of negotiation until after the release of GTA: IV on April 29.

Analysts believe EA will need to raise its offer to close a deal with Take-Two, which hopes to gain leverage with a superstar launch of GTA: IV.

RIYADH (Reuters) - A Saudi blogger detained without charge for more than four months after expressing pro-reform opinions has been released, a colleague said on Saturday.

Fouad Farhan was detained in early December after running an online campaign over 10 men arrested since February 2007 on suspicion of financing militant groups, but whose supporters say they are being punished for pro-democracy activity.

“I spoke to him and he's in good spirits. He said he was treated really well,” said Ahmed al-Omran, who published the news on his website (https://www.saudijeans.org).

“It was surprising. After blocking his website, I thought his detention would go on longer. It's good news.”

Saudi authorities blocked Farhan's website (https://www.alfarhan.org) earlier this month.

An Interior Ministry spokesman was unable to confirm Farhan's release. The ministry had declined to say on what charges he was arrested, but said it was not security related.

Saud Arabia, a key U.S. ally, has no political parties or elected parliament, and many Web forums calling for reforms have been blocked by the government.

An Islamist preacher was detained for nearly two weeks in 2006 for an Internet article that criticized government ministers.

(Reporting by Andrew Hammond; Editing by Giles Elgood)

Parliant on Friday announced the availability of professional voice recording services for its PhoneValet and PhoneHerald Mac telephony products.

PhoneValet both enable you to leverage a Macintosh as the basis of an automated telephone calling center. PhoneValet products let you manage phone use, transfer, log, record, dial and block calls, store voice mails and deliver voice messages by e-mail. It's available in home and business versions. PhoneHerald is an automated group dialing, message delivery and polling system.

While the products enable users to record their own messages and voice messaging prompts, Parliant president Kevin Ford said in a statement that many Parliant customers have neither the time nor the interest in doing it themselves.

“Parliant has teamed with one of the industry's best recording studios, Holdcom, to provide professional quality voice talent for voice-prompts, on-hold messages, and outbound message production,” said Ford.

The service lets you define the messages you want when you order them online through Parliant's Web site. Your custom recordings are delivered two days later. You then insert the messages into your mailboxes to use them. Parliant is offering more than 30 different professional voice talents in different languages and dialects.

Samples of the different voice talents are available for review on the Parliant Web site.

DENVER (Billboard) - When “Grand Theft Auto IV” reaches stores on Tuesday, the latest chapter in the wildly popular and controversial videogame franchise will make history on several levels.

First, it will have the largest soundtrack of any videogame. Second, it will be the first game that lets players tag songs in the soundtrack for subsequent purchase online.

And should it meet early sales forecasts, the handiwork of Take-Two Interactive Software's Rockstar game studio could break single-day and opening-week records, not to mention potentially becoming the best-selling game of all time.

Taken together, these feats make “Grand Theft Auto IV” the most important videogame release for the music industry since “Rock Band” and “Guitar Hero III” on promotional and financial levels.

While the latter two games, released late last year, use music as the central gameplay element — allowing gamers to play along to the included songs using special instruments/controllers — “Grand Theft Auto IV” is a more traditional game, but still one in which music plays an important role.

The more sophisticated that videogames get in terms of storyline and presentation, the more important music becomes to setting that tone, and the music industry is demanding higher licensing fees as a result.

More so than most videogames, the “Grand Theft Auto” crime series has used music to establish the tone for each installment's storyline, setting and era. The plot for “Grand Theft Auto: Vice City” was set in a Miami-like city circa 1985, featuring a soundtrack of '80s classics straight out of “Miami Vice.” “Grand Theft Auto: San Andreas” fast-forwarded to the late '90s, in a setting resembling South Central Los Angeles and with a hip-hop-heavy soundtrack to match.

“Grand Theft Auto IV” brings the franchise back to its roots — Liberty City, a fictionalized version of New York — this time in present day. While the developers spent more than three years visually capturing the neighborhoods and people that inhabit this surrogate city,

Rockstar Games music supervisor Ivan Pavlovich and his crew spent the last year-and-a-half compiling the soundtrack that brings it to life, contacting more than 2,000 entities across four continents to secure the necessary music rights.

“We've really paid attention to what goes on in New York City and I think we really captured the music of the entire city, from different ethnic and social groups to different tastes of music,” says Pavlovich.

Music in the “Grand Theft Auto” series is split between several radio stations organized by genre, which gamers choose when they enter one of the many vehicles that serve as the primary gameplay experience. Each station is like a mini soundtrack of its own, allowing gamers to tune to their favorite every time they enter a new car.

To help reflect New York's diverse music scene, Pavlovich enlisted the help of several area DJs to produce or act as hosts for the stations.

Fans of dance/electronica have Electro-choc, hosted by Francois “K” Kevorkian. Punk fans have Liberty City Hardcore hosted by Murphy's Law vocalist Jimmy Gestapo. Nigerian artist Femi Kuti spins international funk on IF99, while Ukrainian superstar Ruslana hosts the Vladivostok FM channel of Eastern European pop music.

MassiveB label owner/producer Bobby Konders, who hosts a reggae channel in the game, went to the trouble of flying to Jamaica and revoicing several existing songs by the original artists to add shout-outs that refer to fictional in-game locations. And DJ Green Lantern produced an entire station with all-original songs exclusive to the game rather than licensing existing tracks.

Although Rockstar won't disclose the exact number of tracks before the game is released, Pavlovich says it will “far exceed” the last installment of the series — “GTA: San Andreas” — which holds the current record for most songs in a soundtrack at 156. “Grand Theft Auto IV” features a record 16 music-based stations that generally hold 10-15 songs each. So expect more than 200 songs in the new title.

A soundtrack of that size carries a hefty price. According to sources close to the deals, Rockstar is paying as much as $5,000 per composition and another $5,000 per master recording per track. If that deal applied to all songs, Rockstar's soundtrack budget may exceed $2 million.

That's welcome news to a music industry that has long struggled to convert videogame licensing from a source of mere promotion to one of actual profit. According to Cynthia Sexton, senior VP of strategic marketing and licensing for EMI Music North America, label negotiations with videogame developers have “changed dramatically” in recent years.

“It's changed from videogames as a great way to expose our artists to where music is integral to the game and they're actually willing to compensate us and our artists,” she says. “Now that the purse strings have been loosened up somewhat, we can dig a little deeper into our catalog to get interest from artists who may not have been interested before to get involved.”

When it comes to more music-driven games like “Guitar Hero” and “Rock Band,” publishers of hit songs are successfully demanding per-unit royalties instead of flat per-song rates. According to one publisher licensing music for both, rates range from a penny to 4 cents of each game sold, as well as 20% of the net proceeds from new songs that gamers can download that weren't included in the original game.

However, Pavlovich estimates only about 15% of the “Grand Theft Auto IV” soundtrack consists of recognizable hits like the Who's “The Seeker.” The bulk of the soundtrack comprises deep cuts and rarities like the Skatt Bros.' “Walk the Night,” Jean Michel Jarre's “Oxygene Pt. 4″ and Calle 13's “Atrevete-Te-Te.”

Those holding rights to these tracks are far more interested in the promotional opportunities that “Grand Theft Auto IV” brings than the upfront cost.

“Reggae and dancehall is kind of underground,” Konders says. “It isn't really mainstream, so this is great exposure. It's a whole new audience . . . Brooklyn and the Bronx are different than Cleveland or Idaho or Dallas. But there are kids out there that like to see and hear new things.”

The popular franchise is a massive distribution platform. All past installments combined have sold more than 70 million units worldwide, and 32 million in the United States alone, according to tracking firm NPD Group.

“Grand Theft Auto IV” is on track to continue that momentum. Videogame retailer GameStop won't divulge preorder numbers, but says it was tracking slightly behind that of “Halo 3″ last year, which reached slightly more than 1.7 million per month before its September release. Early projections peg first-week sales at about 6 million copies, with as many as 13 million by the end of the year in the United States alone.

“It will probably be not only the most significant entry in the series' history, which is saying something considering how well the franchise has done,” GameSpot editor-in-chief Riccardo Torres says, “but also a landmark for this generation of consoles.”

What's more, in an industry first, “Grand Theft Auto IV” includes a feature that allows players to tag any song in the soundtrack for later purchase on Amazon. Each tagged song is added to a custom playlist that gamers registered with the Rockstar Social Club social networking service will then find waiting for them on the Amazon site.

Rockstar has tried to capitalize on its soundtracks in the past, with mixed success. The soundtrack to “GTA: San Andreas” — which was released as a two-disc compilation and a $50 eight-disc boxed set — moved 33,000 units and 13,000 units, respectively, according to Nielsen SoundScan.

The deal with Amazon, however, allows for single-song sales and is the first time that the industry will be able to track the direct cause-and-effect relationship between including a song on the soundtrack and its subsequent sale.

Reuters/Billboard